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  1. #61

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    Polk has said the headset is the same...the difference lies in the fact that the Melee comes equipped for the 360 whereas the 4Shot does not

  2. #62

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    Quote Originally Posted by regnaston View Post
    Polk has said the headset is the same...the difference lies in the fact that the Melee comes equipped for the 360 whereas the 4Shot does not
    that is what I figured, just wanted to make sure. thanks

  3. #63

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    Quote Originally Posted by johny3 View Post
    that is what I figured, just wanted to make sure. thanks
    Yes, I asked Polk the same thing on their facebook page and they replied that both are identical.

  4. #64

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    Default PC Gaming

    Would the 4shot/Melee work for PC gaming?? Obviously you could get sound but would the Microphone work?

  5. #65

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    Quote Originally Posted by Havok10 View Post
    Would the 4shot/Melee work for PC gaming?? Obviously you could get sound but would the Microphone work?
    No, the microphone wouldn't work.


    So I was playing some ESO this weekend on my PC with the auxiliary cable that came with my Melee headset, and the button came off! I don't think I've ever even used it before (only had it a month).

    I've never used it and it's already broken.

  6. #66
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    Hello,
    I'm sorry there's a problem. Contact Polk's CS guys at: polkcs@polkaudio.com or call them at 1-800-377-7655 and I'm sure they'll help.
    Regards, Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

  7. #67

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    http://majornelson.com/2014/02/11/xb...apter-details/

    Hey Ken or someone at Polk, can you comment on this? They are saying that the chat adapter is just for chat audio and that you still need a wire running from the Xbox One to your headset for game audio. So no completely wireless option? (minus the chat cord from the controller to the headset, of course).

  8. #68
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    Hi,
    I'll check with Polk on that.
    Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

  9. #69

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    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.

  10. #70

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    Quote Originally Posted by Zeros View Post
    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.
    That's what I figured. Really good news.

  11. #71

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    Can you stream music to the 4 shots?

  12. #72

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    Nices

    Quote Originally Posted by Zeros View Post
    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.

  13. #73

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    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.

  14. #74

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    I hope this is the case. Especially if your playing COD. I am a Commander, so all I do is talk and try my best not to loose focus.

    Can we please escalate this to the Developer Ken, this was another type of naturally question that Multiple players need to know. "Can I hear them" and in addition, is there a way to cut down some of the atmospheric sounds or keep them on the back end. Because almost all S&R, S&D, KC and TD player want to know is can I hear the enemy without unnecessary distract to maintain my focus until the next kill. Players only do party chat most of the time, because we have yet to find a headset that gives us that distinctive sound without killing our ears. Is should be more comfortable, like shotting ducks in a barrier or something like that.


    Quote Originally Posted by KirkSi View Post
    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.

  15. #75
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    Hello,
    I'll forward this to Polk, keep in mind I don't think they'll be able to answer for a few days.
    Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

  16. #76
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    Here's their response:

    "For Xbox One this is correct – any pair of premium passive Polk headphones could be used. The gaming models generally have better microphones optimized for chat though."


    Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

  17. #77

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    In respects to the most recent concerns. Has there been a study that validates a Multiplayers responsiveness and effeciency based on the type of sound they are experiencing. Say for Instances, 2 competitive player (teams) with similar abilities, experiencing 7.1 vs 5.1 and simulated versus true surround sound. Who is most likely and consistenly come out on top. Especially in the clutch scenario! Who would out clutch who. Earlier this week on S&R, I clutched a match, 6 to 1 in the last 140mins in the match.

    Just a thought, but would be a good commerical or experience. Who would out clutch Who, in the open field?

    Quote Originally Posted by KirkSi View Post
    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.

  18. #78

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    Hello there guys! This is my first post here and I have a question regarding the Polk Melee for Xbox 360. It has been confirmed that the Polk Melee will work on Xbox One once the Microsoft stereo adapter is released but what I want to know is if game and chat audio on the Melee will work identical to the 4Shot in that only one cable to the controller is needed or will a cable also have to be run to the back of the console? Again, this is in regards to the Melee, not the 4Shot. Thanks in advance!

  19. #79

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    Quote Originally Posted by TangentialShark View Post
    Hello there guys! This is my first post here and I have a question regarding the Polk Melee for Xbox 360. It has been confirmed that the Polk Melee will work on Xbox One once the Microsoft stereo adapter is released but what I want to know is if game and chat audio on the Melee will work identical to the 4Shot in that only one cable to the controller is needed or will a cable also have to be run to the back of the console? Again, this is in regards to the Melee, not the 4Shot. Thanks in advance!
    I want to know as well. Thanks

  20. #80

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    Quote Originally Posted by SwiftyCG View Post
    I want to know as well. Thanks
    The cable to the xbox is only needed when you use it on a 360. The Xbox One sends game audio and voice chat through the controller

  21. #81

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    Default A few questions.

    1. Will the Xbox One be downing mixing surround sound to stereo the day these comes out?

    2. Is this process essientially the same as Dolby Headphones/Astro Mixamp?

    3. Do you mean by only L and R signals that we will hear simulated surround sound in L and R or that only L and R channels are all we will hear?

    There is some discussion on this subject and these things remain unclear for a few.
    Last edited by modthis; 02-18-2014 at 06:08 PM.

  22. #82

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    Quote Originally Posted by Kenneth Swauger View Post
    Hello,
    I'm sorry there's a problem. Contact Polk's CS guys at: polkcs@polkaudio.com or call them at 1-800-377-7655 and I'm sure they'll help.
    Regards, Ken
    Hi Ken,

    I emailed the address you listed on the 12th and I haven't received a response. Any idea what their turn around time is?

    Thanks!

  23. #83

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    Quote Originally Posted by modthis View Post
    1. Will the Xbox One be downing mixing surround sound to stereo the day these comes out?

    2. Is this process essientially the same as Dolby Headphones/Astro Mixamp?

    3. Do you mean by only L and R signals that we will hear simulated surround sound in L and R or that only L and R channels are all we will hear?

    There is some discussion on this subject and these things remain unclear for a few.
    So unless the headphones have multiple speakers, you will only get simulated surround sound. My understanding is that you will get simulated surround sound with the headset connected to the controller. There may be an option though to choose between Stereo and simulated surround sound.

  24. #84

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    Quote Originally Posted by Sirch View Post
    So unless the headphones have multiple speakers, you will only get simulated surround sound. My understanding is that you will get simulated surround sound with the headset connected to the controller. There may be an option though to choose between Stereo and simulated surround sound.
    MS hasn't released the Dolby SRS code yet. That's why all of the passive headsets offer stereo only for the time being.

  25. #85

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    Quote Originally Posted by Blankman View Post
    MS hasn't released the Dolby SRS code yet. That's why all of the passive headsets offer stereo only for the time being.
    I get simulated surround sound from the Melee. I believe it's done by the POET controller rather than the console. It works pretty well for me, giving me enough of a sense of direction to know where things are. I'm hoping the console will give more definition.

  26. #86

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    Quote Originally Posted by Sirch View Post
    I get simulated surround sound from the Melee. I believe it's done by the POET controller rather than the console. It works pretty well for me, giving me enough of a sense of direction to know where things are. I'm hoping the console will give more definition.
    The simulated surround sound (SRS) is produced from the DSP amplifier that has an optic cable that goes in back of the 360 because it's also powered by the USB port. We won't be able to use the DSP amplifier with the Xbox One since all audio coding is done on the console before it is sent to the wireless controller. Currently, audio on the Xbox One is in stereo until the Dolby SRS code is released to headset developers.

  27. #87

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    Quote Originally Posted by Kenneth Swauger View Post
    Here's Dan's reply:

    "Hi Ken,

    The audio signal received by the Xbox One controller is two channel only. ANY headset that plugs into the controller will have access to only L and R audio signals. The Xbox One simulates surround (surround to stereo processing) internally before being sending audio to the controller wirelessly. This will change once a multichannel wireless signal is available directly from the console, but Microsoft has not announced when or exactly how that will happen.

    Best,

    Dan"

    Cheers, Ken
    Albert Pennelo has just said that the XBox One only sends true stereo to the controller at the moment, not virtual surround sound

    XBOX ONE HEADSETS… SURROUND SOUND, ADAPTERS, FACT & FICTION

    This contradicts what you said earlier. Which is true?

  28. #88
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    Hello,
    I'll forward this to Polk for you.
    Regards, Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

  29. #89
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    Hello,
    In all likelihood Dan must have gotten ahead of himself talking about a possible Xbox software iteration in the future. What Albert Pennelo says is correct.

    Regards, Ken
    Recent bumpersticker: "Before you criticize someone walk a mile in his shoes. That way if he gets angry he'll be a mile behind you - and shoeless!"

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    Greetings, Ken

    Thanks for the follow up. We hope that Polk has some influences of notifying Microsoft of the demand for Multichannel Signalling amongst competitive gamers. The better we can hear with comfort, the better we feel and the better we dominate. Please find a way to encourage Polk audio to consult with all game developers. From Shooters to RPGs. We are look forward to Polk connecting with Tom Clancy the Division (UBISOFT), there SnowDrop engine is Powerful, it would align with the Power of Polk Audio. I would definitely get a pre-order that includes a special headset for The Division that was optimized for the experience. We need that level of optimization. With Software innovation such as Apps on Xboxone, this would be a way so a gamer can personalize there experience. But, the base of that innovation, starts with Mircosoft and Polk. If we can download a app that communicates with our Xboxone for Sound Mixing and optimization, that would be great, especially when Microsoft decides to update there console for Multi-channel signalling. Think of the bonus of that move. Plus, my chat mic, provided my Microsoft, no longer works. I can hear, but I can not talk through it. So, I use my Kinect until the second week in March, to pick up my 4Shots. Please forward this to the developers to gather their insight if possible.

    Thanks,




    Quote Originally Posted by Kenneth Swauger View Post
    Hello,
    In all likelihood Dan must have gotten ahead of himself talking about a possible Xbox software iteration in the future. What Albert Pennelo says is correct.

    Regards, Ken
    Last edited by GAMEPHRENIC GOD; 02-24-2014 at 11:17 AM.

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